抛射物API
钩子函数(抛射物脚本:contents/projectile_ai/...)
void Init()
function Init()
endvoid Update()
function Update()
endvoid PreUpdate()
function ReadyUpdate()
endvoid PostUpdate()
void OnDraw()
void OnKilled()
void ModifyHitNpc(Npc npc, Attack hitAttack)
void OnHitNpc(Npc npc, Attack hitAttack)
void ModifyHitPlayer(Player player, Attack hitAttack)
void OnHitPlayer(Player player, Attack hitAttack)
void OnTileCollide(double oldSpeedX, double oldSpeedY)
抛射物通用模块(ProjectileUtils)
抛射物类(Projectile Class,继承自Entity Class)
父类
类成员属性
类成员函数
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