Entity
Entity Class
The Entity class represents an object with basic properties related to graphics and collision detection.
Member
Coordinates and Graphics Member
note: all members read only when the entity is a player.
Member
Type
Description
Entity.x
double
The x coordinate of the upper left corner of the entity.
Entity.y
double
The y coordinate of the upper left corner of the entity.
Entity.centerX
double
[ Read-only ] Returns the center x coordinate of the entity.
Entity.centerY
double
[ Read-only ] Returns the center y coordinate of the entity.
Entity.centerXi
int
[ Read-only ] Returns the center grid x index of the entity.
Entity.centerYi
int
[ Read-only ] Returns the center grid y index of the entity.
Entity.rightX
double
[ Read-only ] Returns the x coordinate of the right border of entity.
Entity.bottomY
double
[ Read-only ] Returns the y coordinate of the bottom border of entity.
Entity.speedX
double
The horizontal speed of the entity.
Entity.speedY
double
The vertical speed of the entity.
Entity.gravity
double
The gravitational acceleration of the entity.
Entity.width
int
[ Read-only ] Returns the width of the hitbox.
Entity.height
int
[ Read-only ] Returns the height of the hitbox.
Entity.direction
bool
Facing right if true, otherwise facing left.
Entity.rotateAngle
double
The rotation angle of the hitbox.
Entity.speedAngle
double
[ Read-only ] Returns the vector angle of the current speed.
Entity.randX
double
[ Read-only ] Return the random coordinates of the entity on the x-axis projection.
Entity.randY
double
[ Read-only ] Return the random coordinates of the entity on the y-axis projection.
Entity.shape
Shape
[ Read-only ] Returns the shape of the hitbox.
Collision Member
note: all members read only when the entity is a player.
Member
Type
Description
Entity.stand
bool
[ Read-only ] Returns whether the entity is standing.
Entity.isCollisionTop
bool
[ Read-only ] Returns whether the top of the entity collides with the map.
Entity.isCollisionLeft
bool
[ Read-only ] Returns whether the left of the entity collides with the map.
Entity.isCollisionRight
bool
[ Read-only ] Returns whether the right of the entity collides with the map.
Entity.isCollisionStuck
bool
[ Read-only ] Returns whether the entity is stuck inside the block.
Entity.isNoCollision
bool
[ Read-only ] Returns whether the entity has not collided in any form.
Entity.onSlope
bool
[ Read-only ] Returns whether the entity is standing on the slope.
Entity.hitbox
Hitbox
[ Read-only ] If the entity is an axis-aligned rectangle, returns an axis-aligned hitbox, otherwise returns a rotating rectangular collision box.
Entity.aabb
Hitbox
[ Read-only ] The axis-aligned hitbox when rotation angle is 0.
Entity.minAABB
Hitbox
[ Read-only ] The smallest axis-aligned hitbox that completely wraps the entity.
Entity.allowCheckCollision
bool
Decide whether to check collision detection with the map.
Rendering Related Member
note: all members read only when the entity is a player.
Member
Type
Description
Entity.spriteDefaultWidth
int
[ Read-only ] The default drawing width of the entity.
Entity.spriteDefaultHeight
int
[ Read-only ] The default drawing height of the entity.
Entity.spriteRect
Rectangle
Represents the clipping area of the target texture when the entity is drawn.
Entity.spriteEx
SpriteEx
Sprite extension information when the entity is drawn.
Entity.spriteOffsetX
int
[ default 0.0
] The horizontal offset of the entity drawing.
Entity.spriteOffsetY
int
[ default 0.0
] The vertical offset of the entity drawing.
Entity.color
Color
[ default COLOR_WHITE
] The color of the entity when it is drawn.
Entity.frameTickTime
int
The frame timer for entity drawing, increments by 1 every update tick.
Entity.frameIndex
int
[ Read-only ] The frame index. Which is (frameTickTime / frameSpeed) % frames
in C++.
Entity.frameStyles
int
[ Read-only ] The total of entity frame styles.
Entity.frames
int
[ Read-only ] The total of entity frames in one loop.
Entity.frameSpeed
int
[ Read-only ] How many ticks to switch frames.
Other Member
Member
Type
Description
Entity.tickTime
int
[ Read-only ] The actual survival time of the entity, increments by 1 every update tick when survival.
Entity.randSeed
int
[ Read-only ] The random seed of current entity.
Member Function
Function
Returns
Description
Entity:SetCenterX(double newCenterX)
void
Set the x coordinate of the center of the entity.
Entity:SetCenterY(double newCenterY)
void
Set the y coordinate of the center of the entity.
Entity:GetAngleTo(double desX, double desY)
double
Returns the angle from the center point of the entity to the target point.
Entity:GetAngleFrom(double srcX, double srcY)
double
Returns the angle from the source point to the center point of the entity.
Entity:GetDistance(double otherX, double otherY)
double
Returns the distance from the center of the entity to the specified point.
Entity:Rotate(double angle)
void
Continue to rotate the specified angle based on the original angle.
Entity:RotateSpeed(double angle)
void
Continue to rotate the specified speed angle based on the original speed angle.
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